Relic Quest and other stuff
by timechick on Sep.17, 2007, under LARP, My old Live Journal blog archive, RPG's, Sailing, astronomy, games
I lead too busy of a life. I keep trying to cut back, but alas, I am still driven to do more crazy stuff. All my Saturdays for the next few weeks will be taken up by Elissa Sail Training and preparation for Harvest Moon. This leaves little time for other stuff like Relic Quest coming up at the end of the month on Sunday the 30th. However, I’ve been writing up stuff like crazy for it.
This Saturday, I was at the ship all day pulling on lines. It was an off day for the regular class, I would call it the ‘advanced’ class day in that it was all us 2nd year and longer people out there reviewing. And we all need review. Really. The weather was great and we got a lot done. However, we had a few things like some rigging problems we had to work out but all in all, I think we are going to be ready for the regatta. Afterwards we all got a free trip on the Seagull harbor tour boat and I took a few pictures I may post later when I get a chance.
Sunday it was laundry day and gawdz, I didn’t think I could cram that much clothing on a little sailboat. Got about half done and went out to Amtgard to hopefully talk to Elora about getting my dues paid up. Wound up shooting a few rounds with my new arrows I bought from
Anyway, I’ve got a lot of crazy stuff written for Relic Quest and I have more rolling around in my head just begging to be put down on paper. I was originally doing a group of Intergalatic Hitchhikers ala Hitchhiker’s Guide to the Galaxy, but Luke kept putting us down as Time Lords. So after the last time I said screw it, we are apparenlty going to be Time Lords so I started writing.
And here it is! Stuff for Relic Quest written so far (Amtgard Rules of Play 7.0):
Time Lord
Humanoid
Time Lords appear as regular humans in all ways but internally. They are smug, highly intelligent beings that have conquered space and time long before most planets formed in the Universe. They often think of themselves as above the local law and that all other beings are barbaric savages.
Garb: Time Lords are notoriously bad dressers. Think ostentatious and gaudy, with a fondness for pockets, long coats and large rings and odd hats and other outrageous accessories.
May use any weapon (Time Lords are very quick learners)
May wear up to 3 points of armor but usually doesn’t bother being over confident
One life
Serial Immortality as per Darklord but limited to only 12 times
Immunity control
Immune to poison
Death Magic works as Stun on Time Lords
+1 point natural armor on the chest only (two hearts!)
Additional Magic like abilities (choose two)
Charm 2 per life
Telepathy (as per messenger spell)
Confidence 1/L
Tinker*
Fear/Awe 1/L
* Tinker: May mend any object, disarm traps, operate any device after 150 count of studying said object.
And don’t forget to chose your Time Lord Name: http://rumandmonkey.com/widgets/toys/namegen/5678/
Sonic Screwdriver
(relic)
The Sonic Screwdriver is a most versatile device. No intergalatic time traveler should ever leave Gallifrey without one.
The sonic screwdriver is non-magical and will work in an anti-magic zone.
Must have a set of two 6 sided dice to operate the sonic screwdriver
Open doors – will open doors on a roll of 9 or higher.
Destroy object
- will destroy a magical device on a roll of 11 or higher
- will destroy a non magical device on a roll of 8 or higher.
Will unscrew something on any roll.
A Time Lord with the Tinker ability can perform it in half count (75 sec instead of 150) if he also has a Sonic Screwdriver
For all you evil Time Lords out there…
Tissue Compression Eliminator
(relic)
Appears as a small black wand with a rounded end and one black spell ball.
As per the Sphere of Annihilation spell. 3 charges per game.
(Optional: May only be used by characters with a tech level of 10 or higher as per GURPS rules.)
This is going to be fun.

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